UTRS, Inc.
  • 10-Jan-2018 to 11-Mar-2018 (EST)
  • Picatinny
  • Dover, NJ, USA
  • Full Time

FT position available with growing technology and government contracting firm. This person will work with a team of developers to create animation software.

Duties:

  • Develop gameplay scripts/code (C#) for player controllers, characters, weapons, vehicles, graphical user interfaces, damage systems, etc.
  • Create tools to optimize workflow and automate processes within the Unity Editor
  • Develop and optimize materials, physics assets, player controllers, animator controllers, constraints and any other functionality required o control characters, weapons, vehicles, etc.
  • Profile and optimize assets inside of Unity Scenes improving performance by reducing draw calls, optimizing lighting, texture maps, etc.
  • Maintain a sustainable workflow of producing and conforming assets to be brought into Unity
  • Creating and maintaining a library of assets following proper naming conventions and folder structures in Unity
  • Identify asset errors and create tasks to fix them
  • Work directly with other members of the art team to fill in where necessary, be it modeling, texturing, animating, rigging, skimming, or optimization
  • Import/manage game-ready assets to be reused across multiple projects.
  • Create, manage, and estimate tasks that will be broken down from high level requirements.

 

Job Requirements:

  • Experience working in a team environment, self-driven, passionate, creative problem solver.
  • Familiar with source/version control
  • Able to create and manage tasks
  • Experience with marketing products
  • Strong experience with Unity creating/editing maps, creating/editing realistic and dynamic representations of different regions of the world, creating editing terrains that are either made from scratch or based on imported height map data.
  • Optimizing assets and maps for different delivery platforms such as mobile and or Virtual Reality (HTC Vive, Occulus rift)
  • Attaching props to skeletal meshes
  • C# scripting (including editor scripts)
  • Particle systems
  • Materials
  • Post process/camera effects
  • Lighting
  • Physics assets
  • Vehicles
  • Characters
  • Animation Controllers
  • Must be a U.S. citizen and able to obtain a security clearance

UTRS is an Equal Opportunity/Affirmative Action employer. All qualified applicants will receive consideration for employment without regard to age, race, color, religion, sex, national origin, disability, or protected Veteran status. UTRS is a drug-free workplace with pre-employment drug testing and background verifications.

UTRS, Inc.
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